

The last days of the 3rd SW was the "current" period for when BattleTech as an IP launched, and the early source material was very "Mad Max" in character, with lots of talk of "water raids," and implications that you could take over a whole planet with no more than a company or so of 'Mechs, and that the Successor States had lost the ability to produce almost any new military gear as opposed to just having suffered severe technological degradation compared to the peak in the SL era. The 3rd SW was a period of constant lower-intensity conflict for 50+ years, lots of raiding and some pitched battles for individual planets but a lot fewer big offensives along entire fronts, because the Successor States had bloodied each other too severely for major operations. conventions didn't have much to do with it. The 2nd SW was the same but without all the WMD, partially because the Inner Sphere's warships were rapidly being destroyed and partially because it was recognized by all sides that humanity was literally bombing itself back to the stone age. The 1st Succession War was an all-out conflict with orbital bombardments, nukes, etc. Mercenary forces seem to care more about this than regular troops do in some cases because if they start a fight in an urban area it can hurt their MRB/MRBC rating. unless there's a military objective within a city, in which case the assaulting force is supposed to do all they can to minimize damage to civilian property. The Ares Conventions do prohibit fighting in cities. New Encounter - Attack and Defend is a challenging new mission type where your mercenaries must destroy an enemy’s base to stop a steady stream of attackers before they can overcome your forces and knock out your employer’s base.By the 31st century the Ares Conventions are just sort of a shorthand for "civilized warfare." The Star League was actually the first to abrogate them in the Reunification War against the periphery states. Three New Enemy Vehicles - The Gallant Urban Assault Tank sports a variety of weapons to fight at all ranges with speed and agility, the Packrat is a battlefield support vehicle equipped with a prototype version of ECM, and the Rotunda is a reconnaissance vehicle equipped with a prototype version of Active Probe. New Flashpoints - A wide variety of new branching short stories that link together mercenary missions, crew conversations, special events, critical choices, and rare bonus rewards. The Javelin is a compromise between speed and firepower, with close-range knockout power. Two New BattleMechs - The experimental Raven 1X sports an advanced electronic warfare package that combines ECM and Active Probe systems into a lightweight component. Meanwhile, ‘Mechs equipped with Active Probe can reveal, locate, and target enemy units that would otherwise be hidden. ‘Mechs equipped with Electronic Countermeasures (ECM) and nearby friendly units are obscured from enemy targeting systems and immune to indirect fire. Abandoned explosive fuel trucks, destroyed coolant exchanger buildings, and broken electrical transformers that disrupt targeting will drastically change the battle as you go.Įlectronic Warfare - The return of these lost technologies will forever change the 31st century battlefield. Every building in the new urban biome is fully destructible, so you’re never more than a few salvos away from a new line of sight, or the defensive cover of high-rise rubble. Urban Warfare - Street brawls introduce new tactical gameplay challenges as ‘Mech combat moves from wide-open natural landscapes to vast urban sprawls. With new urban challenges, the return of lost technologies, new ‘Mechs, vehicles, encounters and flashpoints, Urban Warfare takes the BATTLETECH experience to new, gritty heights.

Weigh the hazards and benefits before going into urban battle, though - explosions, floods and more await. City combat is center stage in this expansion, introducing new street features including blocked lines of sight, collateral damage rules, and all sorts of new destruction.
